ARTICLE

Cross-Platform Learning Media Development of Software Installation on Computer Engineering and Networking Expertise Package

Afis Pratama, Rodia Syamwil, Noor Hudallah


© 2018 Afis Pratama, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

Citation Information: SAR Journal. Volume 1, Issue 1, Pages 29-32, ISSN 2619-9955, DOI: 10.18421/SAR11-05, March 2018.

Received: 25 January 2018
Accepted: 01 March 2018
Published: 21 March 2018

Abstract:

Software Installation is one of the important lessons that must be mastered by student of computer and network engineering expertise package. But there is a problem about the lack of attention and concentration of students in following the teaching and learning process in the subject of installation of the software. The matter must immediately find a solution. This research refers to the technology development that is always increasing. The technology can be used as a tool to support learning activities. Currently, all grade 10 students in public vocational high school (SMK 8) Semarang Indonesia already have a gadget, either a smartphone or a laptop and the intensity of usage is high enough. Based on this phenomenon, this research aims to create a learning media software installation that is cross-platform. It is practical and can be carried easily in a smartphone and a laptop that has different operating system. So that, this media is expected to improve learning outcomes, understanding and enthusiasm of the students in the software installation lesson.

Keywords – Software Installation, Gadget, Learning Media, Cross-platform, Learning Outcome.

                   

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